Experimental High Level Framework for Vulkan
Repository Index
76,356 visible repositories in the index
409–432 of 522 · Most stars
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
- pc-port
- recompilation
- static-recompilation
- tears-of-the-kingdom
Automated client-side template injection (sandbox escape/bypass) detection for AngularJS v1.x.
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
A Go-first, GPU-native desktop framework. No WebView, no bundled runtime.
- desktop
- direct3d
- framework
- golang
Play Steam and PC games on Android phones and tablets with a Mali GPU, on the device's own driver. Free.
WipEout Omega Collection (PS4) native PC port for Windows and Linux: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it! 💙 Donate: PayPal [email protected] or ko-fi.com/abd_dbh
- native-port
- pc-port
- ps4
- shadps4
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
- arm64
- game-port
- native-port
- nintendo-switch
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
- vulkan-hpp
- vulkan
- real-time-rendering
CVE-2026-109618 / CVE-2026-109619 pre-auth RCE in PHP session.upload_progress (mod_php): version-aware exploit profiles, Docker labs, heap calibration and detection guidance.
- cve-2026-109618
- cve-2026-109619
- exploit
- mod-php
Vulkan library oriented on high speed rendering
- vulkan
- vulkan-api
- vulkan-library
Id Software's Id-tech-4-BFG in the Ada programming language.
- ada
- vulkan
- game-engine
Autonomous OODA-loop pentesting agent. Hermes brain, Kali + Playwright tools over MCP, ATT&CK as the Orient language.
- ai-agents
- autonomous-agents
- kali-linux
- llm-agents
Unofficial Android port of the SpektraLab film & paper simulation engine (Vulkan): RAW in, physically modelled film out, on the phone.
- android
- film-simulation
- photography
- raw
inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.
- dlss
- emulator
- infamous
- infamous-second-son
Kubernetes operator for self-hosted LLM inference across a heterogeneous GPU fleet: NVIDIA CUDA, AMD Vulkan, and Apple Silicon Metal. Runtimes: llama.cpp, vLLM, TGI, mlx-server. Multi-GPU sharding, model caching, OpenAI-compatible endpoints. Apache-2.0, run across homelab and on-prem fleets, actively developed.
Aggregates security advisories from 10 international CERTs daily and provides an AI skill that cross-references alerts against your project's tech stack.
- cve
- security
- security-alerts
- vulnerability
EA SPORTS UFC 3 (PS4) native port for Linux and Windows — SacredFire/bbport runtime + shadPS4-derived Vulkan renderer
Text rendering in Vulkan by estimating signed distance
Code repository for Learning Vulkan, published by Packt
A PS5 emulator for the PS4. Runs on a jailbroken PS4 with Linux, installed through PS4 Multiboot.
- emulator
- goldhen
- goldhen-ps4
- homebrew
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Ninja Gaiden II (Xbox 360, 2008) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, up to 8x render scale, widescreen and ultrawide, keyboard and mouse, mods, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal
- pascal
- vulkan
- vulkan-api
- vulkan-library