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FsLibLog is a single file you can copy paste or add through Paket Github dependencies to provide your F# library with a logging abstraction. This is a port of the C# LibLog.

  • fsharp
  • logging
  • dotnet
  • dotnet-core

A fast and optimized middleware server with an absurdly small amount of code (300 lines) built on top of native HTTP APIs with no dependencies. It also has a collection of useful middlewares: log file, serve static, CORS, session, rate limit, token, body parsers, redirect, proxy and handle upload. For Deno Deploy and other enviroments!

Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.

HomeMaster is an open-source platform for local-first smart home automation using ESP32-based devices like MiniPLC and MicroPLC. This repository includes firmware, schematics, and documentation for creating modular, cloud-free automation systems fully compatible with Home Assistant via ESPHome

Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.