Bindings to connect lua with Steam API
- game-development
- love2d
- lua
- steam-api
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Bindings to connect lua with Steam API
Call of Duty: Black Ops II statically recompiled from 32-bit x86 Windows to native ARM64 macOS: Remill → LLVM IR, a hand-written Win32 runtime, Direct3D 11 drawn by Metal. No Wine, no game files.
Standalone puppeteer playground in browser's developer tools.
Evidence archive for Jesus of Nazareth: research dossier (PDF), New Testament, gnostic and extracanonical gospels, church fathers, ancient witnesses, Roman legal documents, archaeology, and all 238 cited references — searchable reader at https://sybil-solutions.github.io/all-historical-evidence-of-jesus-christ/
Download Latest Ionic v3 Weather App ->
Simple extension of UINavigationController to display progress on the UINavigationBar.
Conway's Game of Life implemented as an artistic, abstract macOS screensaver and tvOS app using SpriteKit
HTTP Client for AS3
INGInious is a secure and automated exercises assessment platform using your own tests, also providing a pluggable interface with your existing LMS.
Manage local photos on Android: gallery, geotag with photomap, privacy, tags, find, sort, view, copy, send, ... .
A desktop app where AI agents decompile the games you own into C/C++ that rebuilds them byte for byte.
LÖVE GUI Library
Modular .NET messaging for commands, queries, events, durable inbox and outbox processing, sagas, and broker transports.
A proactive multi-session coding-agent harness on herdr + omo: one lead, a duty loop, many lanes, a gated merge. Plus Dori mode, the messenger-facing skill.
Janus: a state-of-the-art file system fuzzer on Linux
High-assurance AI data visualization IDE & analytics workbench. Natural language to charts with local ground-truth table verification.
An Ace of Spades 0.75 server based on PySnip.
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
A customizable style validator to make sure your OpenAPI spec follows your organization's standards.
Tutorial on making a full-featured arkanoid (breakout)-type game with LÖVE framework.
A D3.js-based heatmap htmlwidget for R
Cyan Worlds's Plasma game engine
C++, SDL 2 and SFML game engine that allows to create games on Nintendo Switch, Web (HTML 5), Mobile and PC.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.