Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
- 2d
- tilemap
- grid
- pathfinding
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Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
A Godot Engine addon to integrate a native GitHub client inside Godot's Editor. Manage your project without even opening your browser!
RewindBox — independent iPhone/iPad frontend forked from NeoStation, with embedded RPCS3, MeloNX (Switch), Dolphin, ARMSX2 and Libretro; unified library, Pocket touch skins, cheats, HD textures and supported RetroAchievements.
VERY experimental Nintendo Switch 2 emulator port for PS5
Experimental native Tears of the Kingdom port for macOS and iOS.
Resident Evil Code: Veronica X HD - PS3 static recompilation port (hobby, no game data)
OpenCNC3D: the Nintendo 64 presentation of Command & Conquer, rebuilt for PC (Win98/Voodoo2 native target)
Tiny and easy to use ECS (Entity Component System) library for game programming
Simple adventure game written in HTML, CSS and JS.
Run language-model agents in Minecraft with Mineflayer tools, persistent sessions and shell sandboxes.
A Godot re-implementation of SuperTux
Make webcam hand games in the browser, or point your coding agent here and have it make one. MediaPipe hand tracking + a gesture engine + a starter game + a playbook.
Inspired by A Dark Room, A Dark Forest is an incremental experimental minimalistic idle game project.
Open-source ARM64 execution lab in safe Rust: run programs on three CPU engines and prove the results match real hardware.
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
A collection of pure GDScript addons for Godot
Rolisteam is a virtual tabletop. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures, dice roller, manage background music and much more. The main git repository is available here: [https://invent.kde.org/kde/rolisteam].
A powerful and flexible quest management system for the Godot Game Engine
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
HTML5 entity-component game engine
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
AMDLSS5: DLSS 5-style neural rendering for AMD Radeon RX 9000 cards, with its own engine. Supported: Resident Evil Requiem, Cyberpunk 2077, The Witcher 3, Red Dead Redemption 2, Shadow of the Tomb Raider, Final Fantasy XVI, Monster Hunter Wilds, Onimusha, PRAGMATA, Nioh 3 and GTA V Enhanced (offline).