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433–456 of 765 · Most stars

Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.

  • linux
  • ninja-gaiden
  • pc-port
  • recompilation

Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.

  • pc-port
  • recompilation
  • static-recompilation
  • tears-of-the-kingdom

The official gradle plugin for the FIRST Robotics Competition

  • gradlerio
  • roborio
  • frc
  • first-robotics-competition

A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.

Monitoring changes in the source file and automatically compile and run (restart).

Copilot skills for building feedback loops, delegating safely, and moving repeatable work into automations.

Open source math and physics engine that executes MATLAB-syntax code. Features a modern compiler, automatic GPU acceleration for large calculations, and support for math on geometry / FEA calculations.

Packer utility for compressing and complicating reversing compiled native code (native files), protecting resources, adding DRM, and packing into an optimized loader.

  • asm
  • asmx86
  • compressor
  • confuser

Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.

  • arm64
  • game-port
  • native-port
  • nintendo-switch

The type-safe, event-driven workflow orchestration library that scales with your business. Build robust, distributed workflows in Go with compile-time safety, automatic retries, and horizontal scaling out of the box. Integrate with your existing tech stack using adapters 🚀

  • eventdrivenarchitecture
  • golang
  • kafka
  • reflex

A curated list of AI-assisted reverse engineering: decompilation, recompilation and native ports, with how each project verifies correctness

PS Vita games recompiled into native PC programs: you bring your own games and firmware

Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.

[wip] Deep Learning Compiler based on Polyhedral Compiler, Light-weight IRs, and Optimizing Pattern Matcher. (development is on hold)

Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.

Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.