Dependency injection made simple.
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Dependency injection made simple.
Android Secure SharedPreferences Using Facebook Conceal Encryption
Todo example for koa-graphql and relay
Semi-Supervised Learning with Ladder Networks in Keras. Get 98% test accuracy on MNIST with just 100 labeled examples !
tips, tricks, and examples of using CircuitPython synthio
A simple, fancy tabline for Neovim.
Implementation Nintendo's GameBoy console on an FPGA
Student submissions for the WWDC 2023 - Swift Student Challenge
A simplified (in memory) example of Event Sourcing implementation for banking domain.
Create collision for multiple 3D Objects in one click
C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.
a simple library to help you play custom waveforms with LÖVE
:evergreen_tree: Merkle Tree implementation in pure Elixir
OpenFlow protocol bindings for multiple languages
TinkerPop3 Graph Structure Implementation for OrientDB
Simple GUI for Pyboard and TFT touch panel displays
An affordable and reliable Tally Light that works via WiFi based on NodeMCU / ESP8266. Supports multiple video mixers.
A curated list of tools, tutorials, examples, and much more, for the awesome game development engines Construct 2 and Construct 3
:sunrise_over_mountains: Instagram for the Apple Watch
Generic Cross Platform Signal Handler
VKPinCodeView is simple and elegant UI component for input PIN. You can easily customise appearance and get auto fill (OTP) iOS 12 feature right from the box.
Library for working with OpenID Connect and implementing clients.
AWS OpsWorks cookbooks used with the sample applications
In this project, the Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. I implemented general search algorithms such as depth-first, breadth-first, uniform cost, and A* search algorithms which are used to solve navigation problems in the Pacman world.