A DataStore abstraction library for Roblox
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:memo: Godot template with code formatting, license tracking & CI/CD
- github-action
- godot
- godot-template
- pre-commit
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
A component based game engine for AS3. Master version is currently 0.4.3. Please note, the dev branch is currently under heavy development for 0.5 and should be considered unstable. There will be a few breaking changes.
Free/Libre Action Roleplaying Engine (engine only)
2D GPU Accelerated Game Engine for Flash Stage3D
For King is a puzzle platformer game.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
A library to abstract away Ouya and Xbox360 input and allow you to interact with controllers in games made with Adobe Air, both on PC and on the Ouya.
A strategy game based around the actions of RAF Bomber Command in the Second World War.
A wrapper for Actionscript 3.0's NetGroup and RTMFP Multicasting abilities to create quick P2P multiplayer games over local networks or Adobe Cirrus
The github home for ShaneSmit's public movieclip converter for Starling
Clone Man is a puzzle game with you using your clone to solve them.
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
Adobe AIR Game Controller Native Extension.
- aircontrol
- ane
- swc
- actionscript
Particle Designer for the Starling framework (ActionScript 3)
An actionscript 3 space invaders emulator based on the intel 8080 processor
An eight bit virtual machine written in actionscript
Action/Adventure game being built for that old grey Gameboy sitting in your attic.
Game Maker Interaction with Discord Webhooks.
An ActionScript 3.0 binary decision tree for AI bot/agent in a video games
An implementation of Finite State Machine in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Fuzzy State Machine (FuSM) in ActionScript 3.0 for AI bot/agent in a video games
An implementation of Hierarchical State Machine in ActionScript 3.0 for AI bot/agent in a video games