C# Bindings for the Vulkan API & SPIR-V
- vulkan
- c-sharp
- spir-v
- dotnet-standard
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C# Bindings for the Vulkan API & SPIR-V
Fast, memory-safe camera RAW decoder in Rust: ~40 formats, SIMD, GPU, WebAssembly, ICC colour management. CLI, C, C++, Python and JavaScript bindings.
Thick Ada binding for OpenGL and GLFW
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
ExImageInfo is an Elixir library to parse images (binaries) and get the dimensions (size), detected mime-type and overall validity for a set of image formats. It is the fastest and supports multiple formats.
C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.
TranslatedActionScript (AS3) library for processing binary data. This library contains MD5, SHA-1, SHA-2 ( SHA-224 and SHA-256 ), Base64, CRC32 algorithms, JSON encoder & decoder as well as PNG and JPEG encoders.
Go Client for the Unsplash API
Vulkan bindings for Common Lisp.
Common Lisp/CFFI bindings for the Vulkan API.
This project combines the great PlayCanvas 3D engine with VUE.js
GLOBE_3D: a real-time 3D Engine written in Ada
WIP Vulkan API bindings for Deno
Ada binding for OpenGL/WebGL
High-performance 3D engine for Adobe Flash & AIR (GPU based)
Actionscript 3.0 library for FFT, SURF, edge detection, fluid solver, etc