Lightweight, facility, high performance golang based game server framework
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Descent 3 by Outrage Entertainment
- cplusplus
- game-engine
A high speed C++17 Vulkan game engine
- game-engine
- vulkan
- vulkan-game-engine
- renderer
Multi Theft Auto is a game engine that turns Grand Theft Auto: San Andreas into networked multiplayer.
- multiplayer
- multi-theft-auto
- scripting
- lua
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱
- game
- free-software
- top-down-shooter
- shooter-game
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
- game-engine
- opengl
- metal
- cocos2d-x
A cross-platform 2D game engine
- cpp11
- game-engine
- game-engine-2d
- game-development
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
- game-engine
- gamedev
- game-developement
- cpp
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
- game
- game-development
- librocket
- idtech3
⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
- mudlet
- lua
- cross-platform
- mud
A library for communication with a Minecraft client/server.
2D Game Engine with Lua Scripting made on top of SFML !
- 2d-game-engine
- sfml
- lua-script
- engine
Playport runs Windows games, 64-bit and now 32-bit, on a stock, non-jailbroken iPhone. Install a game from your library onto the phone, pick up a controller and press Play. The game runs on the phone's own CPU and GPU: no PC, no cloud, no stream.
PokerTH is a poker game written in C++/Qt.
- board-game
- family-game
- multiplayer
- poker
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
- bloodborne
- native
- pc
- port
Mirror of https://gitlab.com/xonotic/xonotic - Xonotic (superproject containing build scripts and tools to download other repositories and assets)
- xonotic
- nexuiz
- 3d-game
- fps-game
A lua-based Pac-Man clone.
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
F# RISC-V Instruction Set formal specification
- fsharp
- risc-v
- cpu
- isa
An NES CPU compiled into the weights of a stock Qwen3.5 model
Cross-platform C++17 Runtime Reflection Library
- reflection
- cpp
- cpp17
- game-engine