Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
- 2d
- tilemap
- grid
- pathfinding
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Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Tiny and easy to use ECS (Entity Component System) library for game programming
A collection of pure GDScript addons for Godot
Resident Evil Code: Veronica X HD - PS3 static recompilation port (hobby, no game data)
Describe a mod or a structure and this terminal agent builds it in Minecraft: ghost preview before placing, one-step undo, datapacks that reload clean, survival materials list.
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.
A video game library tracking web app built in Rails and powered by Wikidata.
Advanced player data management with a simple API
Persona 5 Royal for Android: a native port that runs your own dump (the APK holds no game code or data)
TheGamesDB.net Repository - An open, online database for video game fans.
🐿️ A metadata-driven Minecraft launcher for reproducible, storage-efficient instances and a built-in CLI with MCP mode for AI agents.
A simple 2D multiplayer online game built using Flutter and Flame engine
Static recompilation of Zelda: Tears of the Kingdom 1.0.0 to Linux / Steam Deck. Bring your own dump and keys; no game code or data included.
Data format converters for GameMaker LTS 2022
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
Gameboy Tile Data Generator
Go client for the Internet Game Database API
A Decky Loader plugin for tidying up your Steam Deck's storage. Quickly visualize, select and clear shader cache and compatibility data.
Support for ROS-enabled RGBD data acquisition in Unreal Engine Projects
A DataStore abstraction library for Roblox
Dynamic data loader for GameMaker LTS 2022
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
The final data saving solution you need
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.