Narrative design language for GameMaker
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An open source, cross-platform game engine designed for indie developers.
- chillisource-game-engine
- 2d-game-engine
- 3d-game-engine
- cpp11
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
- gamemaker
- procedural-generation
- prefabs
- level-design
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.
An interactive dialogue editor for narrative designers.
- game-development
- narrative
- writing
- gamemaker
Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.
- canvas-api
- graphic-design
- html5
- javascript
An engine for designing and implementing good audio in Game Maker Studio 2. Please see the wiki for more info! https://github.com/gl326/bard-audio/wiki
Simple grid layout library for LÖVE engine (Love2D). Lua positive.
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
🕹 Responsive post-processing for #pico8 web player
- pico8
- python
- games
- responsive-design
A Library Full of useful scripts for implementing your UI designs in Gamemaker Studio 2
- gamemaker-studio
- gamemaker
- gamemaker-studio-2
- gamemaker-snippets
Allows files created by Harry Mulder's Game Boy Map Builder and Game Boy Tile Designer to be converted in to different file formats for use in Game Boy game development (e.g.: with GBDK)
Particle Designer for the Starling framework (ActionScript 3)
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.