C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
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Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
A coupling library and ecosystem for partitioned multi-physics and multi-scale simulations, including surface and volume coupling.
eBPF based always-on CPU/GPU profiler auto-discovering targets in Kubernetes and systemd, zero code changes or restarts needed!
Modern C++ quantum computing library
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
The free, open-source alternative to ZBrush. Sculpting for Linux, macOS and Windows with free built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
A C++14-compatible physical units library with no dependencies and a single-file delivery option. Emphasis on safety, accessibility, performance, and developer experience.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
A C++ library for debugging purposes that can print any variable, even user-defined types.
Astral-PE is a low-level mutator (Headers/EP obfuscator) for native Windows PE files (x32/x64)
The CLI for working with JSON Schema. Covers formatting, linting, testing, bundling, and more for both local development and CI/CD pipelines
Cross-platform C++17 Runtime Reflection Library
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.
Rewrite Gravity Defied mobile game from Java to C++ & SDL
Cross-Platform, Efficient easy to integrate crash reporting library for modern C++
A powerful cross-platform audio engine, optimized for games.
An Fast, Intuitive and Type-Safe C++ Enumeration Support Library
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects