An implementation of High Pass Skin Smoothing using Apple's Core Image Framework
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Simple Java image-scaling library implementing Chris Campbell's incremental scaling algorithm as well as Java2D's "best-practices" image-scaling techniques.
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
- game-engine
- gamedev
- game-developement
- cpp
Official repository of the OpenJPEG project
- openjpeg
- c
- jpeg2000
- reference-implementation
The mature, battle-tested, high-end, OG self-hosted image and video hosting solution trusted since 2007. Build your own Flickr / Imgur media sharing platform with complete control over your content, data, and platform rules.
- image-host
- image-hosting
- image-sharing
- image-sharing-website
A Swift implementation of fastimage. Supports PNG, GIF, and JPEG.
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
The open source Meme Search Engine and Finder. Free and built to self-host locally with Python, Ruby, and Docker.
Your project is scattered across too many tools. Map the chaos on an infinite canvas where notes, files, TO-DOs (and more!) finally live together.
- brainstorming
- collaboration
- idea-management
- mental-space
Combine svg files into one with symbol elements
iOS Core ML implementation of waifu2x
- waifu2x
- ios
- coreml
- nueral-networks
Free, open-source 3D sculpting for Linux, macOS and Windows: dense meshes, remeshing, painting, built-in AI (image/text to 3D), Send to Unreal, game-ready LODs, Gaussian splats and OpenUSD.
- 3d
- cpp
- dear-imgui
- digital-sculpting
A Vulkan implementation of real-time PBR renderer
Vulkan Portability Implementation
Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort.
High-performance Vulkan driver with automated resource management and execution
- game-engine
- 3d-game-engine
- 3d
- game-development
VeloView performs real-time visualization and easy processing of live captured 3D LiDAR data from Velodyne sensors (Alpha Prime™, Puck™, Ultra Puck™, Puck Hi-Res™, Alpha Puck™, Puck LITE™, HDL-32, HDL-64E). Runs on Windows, Linux and MacOS. This repository is a mirror of https://gitlab.kitware.com/LidarView/VeloView-Velodyne.
- lidar
- lidar-camera-calibration
- lidar-data-manipulation
- lidar-measurements
Image annotation for Elementary OS
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
- gltf2-loader
- gltf
- gltf2
- libgdx
Conway's Game of Life implemented as an artistic, abstract macOS screensaver and tvOS app using SpriteKit
- conways-game-of-life
- spritekit
- gamekit
- game-of-life
Pure Go WebGPU Implementation
- directx12
- go
- golang
- gpu
Image compression at 4bpp with extreme decompression speed
An extremely easy way to use custom fonts in emails without having to use art software.
Vulkan-based implementation of 3Dfx Glide for Linux / Wine, spun off from DXVK.