Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
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Ghostty Blackhole puts a real, ray-traced black hole inside your terminal. It grows as Claude Code's context window fills up, live. A fresh session is a quiet hole in the corner. A full one swallows half your screen. You'll always see /compact coming.
- blackhole
- claude-code
- ghostty
Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity.
Godot - Realistic Water Shader
- godot
- godot-engine
- shader
- godot-shader
Google Chrome DevTools extension to live edit WebGL GLSL shaders
- chrome-devtools-extension
- javascript
- google-chrome
- shader-editor
A friendly web-component for writing and rendering shaders.
GLSL embedded in Haskell
Robert Penner's easing functions in GLSL, available as a module for glslify.
A simple Godot shader that simulates CRT Displays
A 2D shader for Godot 3 simulating a CRT
- godot-engine
- shader
- 2d
- crt
A WebGPU Shading Language parser and reflection library for Javascript.
- webgpu
- wgsl
- javascript
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
- gltf2-loader
- gltf
- gltf2
- libgdx
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.
libGDX post-processing visual effects
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
- film-emulation
- hlsl
- post-processing
- unreal-engine
Add dithers to anything in your app. A dither engine and agent skill for shadcn.
EasyAGAL is an open source ActionScript library that simplifies coding assembly language shaders. Advantages include: Code completion and hinting, easier-to-read code, macro libraries -- including trigonometry functions like atan2(), color blending formulas from Photoshop, and more -- ready to use in your own shaders.
Pure Go Shader Compiler — WGSL to SPIR-V, MSL, GLSL, HLSL, DXIL. Zero CGO.
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
Shadertoy image shader test app with Vulkan.
Library for shader debugging and profiling for Vulkan and OpenGL
- vulkan-api
- opengl
- cplusplus