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25–48 of 79 · Most stars

Fluid is an open-source .NET template engine based on the Liquid template language.

.NET bindings for Direct3D12, Direct3D11, WIC, Direct2D1, XInput, XAudio, X3DAudio, DXC, Direct3D9 and DirectInput.

Bind C++ functions and classes into V8 JavaScript engine

  • javascript
  • c-plus-plus
  • cpp
  • cpp14

DSL Framework consisting of a DSL Engine and a Data-Binding Library used in Glimmer DSL for SWT (JRuby Desktop Development GUI Framework), Glimmer DSL for Opal (Pure Ruby Web GUI), Glimmer DSL for LibUI (Prerequisite-Free Ruby Desktop Development GUI Library), Glimmer DSL for Tk (Ruby Tk Desktop Development GUI Library), Glimmer DSL for GTK (Ruby-GNOME Desktop Development GUI Library), Glimmer DSL for XML (& HTML), and Glimmer DSL for CSS

  • desktop
  • desktop-application-sdk
  • ruby
  • jruby

Google Earth Engine for R

  • earth-engine
  • googleearthengine
  • google-earth-engine
  • r

QuickJS with durable execution: suspend running JS, snapshot the whole heap, resume it in another process. Native TypeScript, a REPL that survives restarts, Rust bindings.

JQuick Java: a lightweight Java-like scripting language for rule engines. Declare, parse and execute business rules at runtime via XML or inline scripts—no restart needed. Java 8+, embeddable, with LSP and IDEA plugin support.

Java type safe statically compiled mustache

  • annotation-processor
  • java
  • mustache
  • template-engine

Open source math and physics engine that executes MATLAB-syntax code. Features a modern compiler, automatic GPU acceleration for large calculations, and support for math on geometry / FEA calculations.

Vulkan header generator, OOP-style API wrapper, framework and prospective Vulkan-based game engine for Object Pascal

  • pascal
  • vulkan
  • vulkan-api
  • vulkan-library

Embedded JavaScript Engine for R

  • cran
  • libv8
  • r
  • javascript

A complete header translation (binding) of the raylib 6.2 to Pascal. Without any funky helper functions for memory alignment issues. Inspired and partially based on the drezgames/raylib-pascal binding, however a little cleaner and more recent, with FPC 3.2.0 and up support.

  • header-translation
  • pascal-binding
  • raylib
  • lazarus