A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.
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OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
High-performance Valorant aimbot with adaptive smooth tracking and precise auto aim. Fully configurable, low detection risk design, clean modular structure. Easy setup for current patch.
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
- 2d
- tilemap
- grid
- pathfinding
Tiny and easy to use ECS (Entity Component System) library for game programming
- ecs
- ecs-framework
- game
- game-engine
Resident Evil Code: Veronica X HD - PS3 static recompilation port (hobby, no game data)
A rewrite for Immibis's bearded-octo-nemesis for ForgeGradle
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
Narrative design language for GameMaker
An open source, cross-platform game engine designed for indie developers.
- chillisource-game-engine
- 2d-game-engine
- 3d-game-engine
- cpp11
Resident Evil: The Umbrella Chronicles running natively on Windows, Linux and Steam Deck: unlocked FPS, mouse aiming, DLSS / FSR 3.1 + frame generation, ray-traced shadows, HDR, Lua/JS/DLL mods, online co-op. Bring your own NTSC-U (RBUE08) image.
Fan mod of Dino Crisis (PS1). It brings a modern Resident evil Remakes like over-the-shoulder camera, updated controls, visual/gameplay improvements, and plenty of Quality of Life settings to customize the experience to your liking.
An award-winning GameMaker library for making room prefabs and loading room contents at runtime.
- gamemaker
- procedural-generation
- prefabs
- level-design
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.
An interactive dialogue editor for narrative designers.
- game-development
- narrative
- writing
- gamemaker
Resident Evil Outbreak native PC port: static recompilation of the PS2 game with online co-op (openSNAP), randomizer, cheats, controller support and 4K video settings.
- capcom
- cheats
- co-op
- decompilation
Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.
- canvas-api
- graphic-design
- html5
- javascript
MIDI synthesizer for the Game Boy Color
An engine for designing and implementing good audio in Game Maker Studio 2. Please see the wiki for more info! https://github.com/gl326/bard-audio/wiki
Simple grid layout library for LÖVE engine (Love2D). Lua positive.
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
🕹 Responsive post-processing for #pico8 web player
- pico8
- python
- games
- responsive-design