A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
cuGraph - RAPIDS Graph Analytics Library
A GPU accelerated image and video processing framework built on Metal.
Self-hosted personal gallery application with online photo management and albums, supporting Live/Motion Photos, EXIF parsing, geolocation recognition, and an explore map.
- geocoding
- photo-gallery
- live-photo
- exif-extraction
Image framework for iOS to display/encode/decode animated WebP, APNG, GIF, and more.
A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
Kotlin extensions for the libGDX game framework
- kotlin
- libgdx
- scene2d
- kotlin-utilities
Image process framework based on plugin like imagej, it is esay to glue with scipy.ndimage, scikit-image, opencv, simpleitk, mayavi...and any libraries based on numpy
- imagej
- scikit-image
- opencv
- simpleitk
An implementation of High Pass Skin Smoothing using Apple's Core Image Framework
C++20 framework for creative coding 🎮🎨🎹 / Cross-platform support (Windows, macOS, Linux, and the Web)
C4 is an open-source creative coding framework that harnesses the power of native iOS programming with a simplified API that gets you working with media right away. Build artworks, design interfaces and explore new possibilities working with media and interaction.
A free, open-source framework for cinematic, interactive 3D websites with AI-generated assets (Nano Banana 2 + Meshy 7.1 on fal). 20 example sites.
Modern and easy-to-use library for Vulkan
- vulkan-library
- modern-cpp
- modular
- cross-platform
Vulkan API bindings for Go programming language
Create localized App Store screenshots
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Anvil is a cross-platform framework for Vulkan
Translatedworld.execute(me); — an unofficial fan-made lyric MV told as a chat with Claude, rendered frame by frame from code. Prompts included; no music or lyrics.
The New Official Aparapi: a framework for executing native Java and Scala code on the GPU.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Pure Go GPU Application Framework — windowing, input, lifecycle, platform abstraction. Part of the GoGPU ecosystem.
Vulkan compute for people
Pixel-art diorama playbook and Three.js code kit: research-first build workflow, locked camera, palette snap, ordered dither, inked contour, animated toy-scale cast, per-entity frame QA.
Experimental High Level Framework for Vulkan