A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine
- jmonkeyengine
- game-development
- game-engine-3d
- clojure
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A Clojure 3D Game Engine (Wrapper), Powered by jMonkeyEngine
👾 A Forth-based Game Boy development kit
A Swift package for Raylib. Builds Raylib from source so no need to fiddle with libraries. Just add as a dependency in you game package and go!
A cross-platform modding language for GameMaker games. // Moved to Codeberg! https://codeberg.org/katsaii/catspeak-lang
Ada 2022 bindings to SDL 2
A JavaScript based Gameboy Assembler
Lowest barrier of entry to Image Processing, Computer Vision and Neural Networks on the JavaVM
LibRaylib Bindings for Crystal.
Assembler for Gameboy games
A parser/renderer for Aseprite animations in LÖVE. :peach:
Computer Graphics and Gaming API (Vulkan, OpenGL, GLFW, STB, ...) bindings for Java using Java 22 FFM APIs
Powerful macro (cross) assembler package for several CPUs
Coroutines for GameMaker
Raylib binds to elixir for programming games
Common Lisp bindings and interface to the Allegro 5 game programming library
Pascal binding for SFML
TurboRaylib is a cool and clean Raylib bindings for Object Pascal (Delphi and FreePascal)
Advanced Developer Async Programming Toolkit
D binding to the Allegro5 game development library
A Starcraft 2 replay parser written in pure Ruby
Crystal bindings to Chipmunk, a fast and lightweight 2D game physics library
Ada binding to the SFML library
Wrapper to use the Allegro game library with Pascal/Delphi. Synced with official.
A cookiecutter template for Common Lisp videogame projects