Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
- gamedev
- generative-ai
- procedural
- texturing
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Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
Tesseract - repo moved to http://tesseract.gg
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch.
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
A port of Ezy-Slicer for the Godot game engine
Embeddable, in-game editor for HaxeFlixel. Turn the existing Flixel debugger into a full-featured editor!
A device for reading game ROMs, backing up & restoring saves and flashing re-writable flash carts for GB, GBC and GBA carts from your PC via USB. Jump on our Discord server (http://discord.gg/X2wS8eh). License CC-BY-NC-SA
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
Logging and crash handling system for GameMaker
A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
For King is a puzzle platformer game.
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
Centralized and persistent live configs for seamless game tuning and balancing in GameMaker.
fork/continuation of http://jiggawatt.org/muzak/xpmck/ Release 32 with bugfixes and new features
Helpful Debug Overlay views for monitoring systems and tracking down elusive issues in GameMaker.
An VR game about saving a bunch of little pigs swimming on the shore of a beach
OldSkoolGravityGame
ASCII Space Invaders, Pacman, & Frogger games that run in a terminal window on Windows, OSX & linux.
Drag files out of GameMaker windows!