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Tags: Graphics and 3D
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25–48 of 105 · Most stars

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀

GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

  • vulkan
  • vulkan-compute
  • vulkan-example
  • vulkan-tutorial

The animation engine for agents: blazingly fast math and 3D videos with Manim's Python API, on a Rust GPU core.

A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.

  • animation
  • 2d-graphics
  • embedded
  • graphics-library

stdgpu: Efficient STL-like Data Structures on the GPU

  • gpu
  • gpu-computing
  • gpu-acceleration
  • gpgpu

Drop-in FSR 3.1 upscaler for Direct3D 12 that runs DLSS's network (Model E) on AMD GPUs

Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.

VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.