LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
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A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
GPUImage 3 is a BSD-licensed Swift framework for GPU-accelerated video and image processing using Metal.
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
- vulkan
- vulkan-compute
- vulkan-example
- vulkan-tutorial
PyGraphistry is a Python library to quickly load, shape, embed, and explore big graphs with the GPU-accelerated Graphistry visual graph analyzer
- graph
- visualization
- gpu
- graphistry
The animation engine for agents: blazingly fast math and 3D videos with Manim's Python API, on a Rust GPU core.
cuGraph - RAPIDS Graph Analytics Library
A GPU accelerated image and video processing framework built on Metal.
A production-ready C++ vector graphics engine supporting SVG and Lottie formats, featuring advanced rendering backends such as WebGPU for high-performance graphics.
- animation
- 2d-graphics
- embedded
- graphics-library
⚡️ A fast 2kB low-level WebGL API.
Patterns and behaviors for GPU computing
ILGPU JIT Compiler for high-performance .Net GPU programs
A C++ GPU Computing Library for OpenCL
- opencl
- boost
- c-plus-plus
- cpp
GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">
- javascript
- graphics
- graphics-engine
- graphics-programming
Free, open-source stick figure animation app for Windows, Linux and the browser. Opens Pivot and Stick Nodes projects.
- 2d-animation
- animation
- animation-software
- electron
An efficient C++20 GPU numerical computing library with Python-like syntax
stdgpu: Efficient STL-like Data Structures on the GPU
- gpu
- gpu-computing
- gpu-acceleration
- gpgpu
Drop-in FSR 3.1 upscaler for Direct3D 12 that runs DLSS's network (Model E) on AMD GPUs
Real-time WebGPU ocean renderer written from scratch, no engine. FFT waves, whitecaps, sun glitter, physically based sunset sky with clouds, free camera. Built with Claude Code (Opus 5.5). Opens from a single 61 KB HTML file in Chrome.
VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.
Thin, unified, C++-flavored wrappers for the CUDA APIs
- api-wrapper
- cuda
- cuda-runtime-api
- modern-cpp
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⚡ Datoviz: high-performance GPU rendering for scientific data visualization
- visualization
- graphics
- data-visualization
- scientific-visualization
Vulkan 2D graphics library