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Tags: Graphics and 3D
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25–48 of 156 · Most stars

A GPU-accelerated library containing highly optimized building blocks and an execution engine for data processing to accelerate deep learning training and inference applications.

TranslatedA high-performance, 100% client-side tool for removing Gemini AI image & video watermarks. Built with pure JavaScript using mathematically precise Reverse Alpha Blending. / A JavaScript-based, purely browser-side lossless watermark removal tool for Gemini AI images and videos, using a mathematically precise reverse Alpha blending algorithm

:angel: The ultimate angle brackets parser library parsing HTML5, MathML, SVG and CSS to construct a DOM based on the official W3C specifications.

Translated🏞️ PicX, a free, secure, one-stop online image processing platform.

  • github-api
  • image-hosting
  • jsdelivr
  • cdn

TranslatedAn easy-to-use Canvas engine for building interactive and editable graphics applications — an infinite canvas engine for the AI era.

  • leaferjs
  • canvas
  • leafer
  • infinite-canvas

A great looking and easy-to-use photo-management-system you can run on your server, to manage and share photos.

  • photos
  • photo-management
  • gallery
  • hacktoberfest

KineticJS is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

Manage your photos with Piwigo, a full featured open source photo gallery application for the web. Star us on Github! More than 200 plugins and themes available. Join us and contribute!

  • piwigo
  • photo-gallery
  • open-source
  • php

An AI-powered web suite for advanced image processing and generation. VisioCraft integrates state-of-the-art computer vision models; including YOLO, SAM, and LaMa; to provide seamless object extraction, content-aware fill, and image generation through an interactive canvas UI.

SpeedTest by OpenSpeedTest™ is a Free and Open-Source HTML5 Network Performance Estimation Tool Written in Vanilla Javascript and only uses built-in Web APIs like XMLHttpRequest (XHR), HTML, CSS, JS, & SVG. No Third-Party frameworks or libraries are Required. Started in 2011 and moved to OpenSpeedTest.com dedicated Project/Domain Name in 2013.

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.