Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
- vulkan
- dxbc
- d3d11
- spir-v
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Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Node canvas is a Cairo backed Canvas implementation for NodeJS.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.
JPEG XL image format reference implementation
An implementation of High Pass Skin Smoothing using Apple's Core Image Framework
Official repository of the OpenJPEG project
A Swift implementation of fastimage. Supports PNG, GIF, and JPEG.
iOS Core ML implementation of waifu2x
A Vulkan implementation of real-time PBR renderer
Vulkan Portability Implementation
Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort.
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Pure Go WebGPU Implementation
Vulkan-based implementation of 3Dfx Glide for Linux / Wine, spun off from DXVK.
C++ implementation of the Local Binary Pattern texture descriptors. This class integrates with OpenCV and FFTW3 to bring a complete and fast implementation of the popular descriptors: LBP u2, ri, riu2 & hf. The routines for calculating these descriptors are inspired by the Matlab code of the original authors.
C++ implementation of Vulkan sitting on D3D12 :cat2:
POTrace implementation in AS3
Experimental implementation of ECSY for babylon.js.
HistoClean is a tool for the preprocessing and augmentation of images used in deep learning models. This easy to use application brings together the most popular image processing packages from across the python universe, meaning no more looking at documentation! HistoClean provides real time feedback to augmentations and preprocessing options. This allows users to evaluate their steps before implementation.
A pure Crystal implementation of BlurHash algorithm