Egoboo is a working cool 3D dungeon crawling game in the spirit of NetHack for Windows, Linux and Mac.
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IOC Framework for Starling based games
A powerful resolution-handler and rendering library for LÖVE 📐
- game-development
- gamedev
- love2d
- love2d-framework
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
Scene loader that includes a loading screen, progress bar, and error handling.
A camera library with parallax scrolling and aspect ratios for LÖVE.
A script editor plugin for Godot 4.4+. Adds top tabs, outline panel, better navigation, and customizable styling. Based on Script-IDE by Marius Hanl.
gamera and HUMP compatible scaling grid for LÖVE
Logging and crash handling system for GameMaker
- crash
- crash-reporting
- gamemaker
- gamemaker-studio-2
Pixel art upscaling shader for awkward resolutions for GameMaker
Arcade game inspired by Fall Down. SDL 2, PC or OpenDingux.
A scrolling background node for Godot
- godot
- plugin
🟦 Test your reflexes in this fast-paced mobile game
The github home for ShaneSmit's public movieclip converter for Starling
A utility library for LÖVE that adds parallax scrolling to your camera.
- love2d
- parallax
- parallax-scrolling
a weirdly addictive arcade-style android game, where you fling fruit at a wall.
A spaceship game of gathering resources and leveling your ship.
Base class for the GameMaker Exceptions providing better output and handy code interface. Also imroves YYC support of Exceptions.
- exception
- exception-handler
- exception-handling
- exception-messages
Particle Designer for the Starling framework (ActionScript 3)
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
A collection of matrix handling scripts
Intelligent Quick Reaction Game
- game
- reaction-game
- player-modelling
- game-website
Mock up at motion path in Flash Pro and use it to guide a particle in your starling scene.