Examples and hands-on labs for Linux tracing tools workshops
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This repo contains materials for use in a TensorFlow workshop.
Slides, scripts and materials for the Machine Learning in Finance Course at NYU Tandon, 2022
- coursework
- fraud-detection
- introduction-to-machine-learning
- machine-learning
the best machine learning tutorials on the web
Presentation materials presented at C++Now 2014
PL-900 Introduction to Microsoft Power Platform
Slides and other materials from CppCon 2023
Lecture and lab slides for EECS 498 AASE (Applied Agentic Software Engineering), UMich Fall 2026
Materials for GWU DNSC 6279 and DNSC 6290.
Teaching materials for a future Foundation of Embodied AI course, with Chinese and English tutorials on robot dynamics, Isaac Sim, Isaac Lab, MuJoCo, robot learning, ROS 2, camera calibration, PPO, SAC, Flow Matching, GR00T, and SONIC.
a nodeschool workshop that teaches you the fundamentals of working with binary data in node.js and HTML5 browsers
Learn everything about Go in 7 days (from a Nodejs developer).
- 103cuong
- golang
- go
- roadmap
Materials for STATS 418 - Tools in Data Science course taught in the Master of Applied Statistics at UCLA
IPAM Tutorials on Theano/Torch
(THIS IS THE PUBLIC VERSION) Muse-by-Meta usage audit companion designed for those who want to understand Muse’s actions during a multi-step task without pretending to have telemetry they can’t actually access.Check out Muse, your personal AI agent. Code: 5F2V31 https://muse.ai/join
- meta
- metaai
- metaai-api
- metaai-download
Contains materials for my technical presentation exploring Linux malware tradecraft—from userland and fileless techniques to kernel rootkits, ftrace, eBPF, and defensive strategies.
📊 🌐 🧑🏫 Website for graduate-level course on program evaluation and causal inference using R, built with Quarto
- causal-inference
- program-evaluation
- quarto
- r
Wardley Maps Battle Camp - workshop, rules, cards, materials
- wardley-maps
- market
- gameplay
- workshop
Learn you CouchDB for great good!
Course materials for Zurich Initiative for Computational Economics (ZICE) 2014
In this course your students will learn the fundamentals of Swift 3 programming, using Geometry as their context for learning. The style of this course mimic "Logo", which is an educational programming language designed in 1967 by Daniel Borrow, Wally Feurzeig, Seymour Papert and Cynthia Soloman.
- swift
- swift3
- playgroundbook
- geometry