Swift framework for working with Tiled assets in SpriteKit
- spritekit
- tiled-map-editor
- tiled
- game-development
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Swift framework for working with Tiled assets in SpriteKit
Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
Rolisteam is a virtual tabletop. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures, dice roller, manage background music and much more. The main git repository is available here: [https://invent.kde.org/kde/rolisteam].
Accidental Noise Library in Godot Engine enhanced with visual noise editor
IsoHill is a new isometric engine for Flash Player 11 [molehill] built on top of the open 2D framework Starling. Features: Plugins - engine-wide modifications, Includes a TMX [CVS export] parser, Components - dynamic logic can be added and removed from IsoSprites, Virtually unlimited layers, Anti-aliasing of isometric tiles, deterministic framework, Mipmapping, and under BSD license
A GDScript port of Delaunator: A fast library for Delaunay triangulation of 2D points.
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Simple Tiled map loading for LÖVE.
Tilemap GB - Console App - AND - GIMP plugin for importing & exporting Game Boy game tilemaps and tilesets (as bitmap images or .GBM/.GBR files. Related tools: GBTD, GBMB, GBDK, Zal0-ZGB)
An okay color management for GameMaker implementing OKLab/OKLCH colors. Generate, convert, gamut map and mix colors properly with visually better results. Also supports RGB, HSV, HSL, Lab, LCH, and other models.
A small command line tool for estimating usage of Game Boy (and other supported GBDK platforms) ROMs from map files, .noi files, binary ROMs and more
Parser for maps generated by the editor PyxelEdit
Tilemap Helper : A GIMP plugin to help with creating tile maps and tile sets for games
foreach() loop implementation for GameMaker 2.3 for arrays, ds_lists, ds_maps, ds_stacks, ds_queues, ds_priorities and structs
A SpriteSheet and Tileset helper library for Love2D (handles Tilemaps as well)
Allows files created by Harry Mulder's Game Boy Map Builder and Game Boy Tile Designer to be converted in to different file formats for use in Game Boy game development (e.g.: with GBDK)
Code generator for Tiled the map editor
A GC-compatible hashtable implementation for GameMaker Studio >= 2.3
Gameboy tile conversion and map editor tool