The Godot GamePad is a two part project that allows players to use their mobile devices as controllers with games made in Godot. The mobile app will be free to download on the Google Play and Apple App stores when it is finished. The aim of this project to make local multiplayer games more accessible.
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Captain Rogers: Asteroid Belt of Sirius - HTML5 mobile game created using ImpactJS
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
🟦 Test your reflexes in this fast-paced mobile game
A clone of the mobile game I Love Hue in Yew (Rust)
A game of Sudoku as a mobile app
New Kroniax using LibGDX (Java) instead of SFML (C++) for better mobile support and browser support!
as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.
Multiplatform implementation of Steam mobile authenticator app
A mobile app made in Flutter to pick the sober driver
- dui
- educational-game
- flutter
- flutter-flame
zapzap a mobile reaction game.
Simple tap and swipe detection library for the Gideros Game Engine (supports 4 and 8 directions)