Awesome Vulkan ecosystem
- vulkan-api
- vulkan-libraries
- opengl
- nvidia
47,133 repositories indexed
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Awesome Vulkan ecosystem
Pytorch implementation of FlowNet 2.0: Evolution of Optical Flow Estimation with Deep Networks
Real-Time Rendering Framework
Frontier CoreML audio models in your apps — text-to-speech, speech-to-text, voice activity detection, and speaker diarization. In Swift, powered by SOTA open source.
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Project Maya - run GLM-5.3-Flash (321B MoE), DeepSeek-V4.1-Flash-1017 (748B MoE) and MiniMax-M3.1-Flash (428B MoE) privately on your own GPU(s), from one card to 16, NVIDIA or AMD, Linux or Windows. Engine, server, dashboard, OpenAI- and Anthropic-compatible API, quant tools.
NVIDIA PhysX SDK 3.4
A Flow-based Generative Network for Speech Synthesis
cuGraph - RAPIDS Graph Analytics Library
USD BRep is a standalone C++ and Python library for NURBS-based boundary representation (BRep) solid modeling
Performance monitoring and benchmarking suite
ILGPU JIT Compiler for high-performance .Net GPU programs
DLSS 5 Neural Rendering for Images & Video with Frame Generation, RTX Video Super Resolution, HDR, and Color Grading
UEFI pre-driver NVIDIA GPU unlocker for Windows Linux Hackintosh and all EFI-bootable system (Rust): SEC2 scrubber -> FWSEC/WPR2 -> signed Booter -> V67 four-write payload, read-back verified. Verified on most RTX 20 30 40 Series.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
THE FIRST DLSS 5 MANAGER
An efficient C++20 GPU numerical computing library with Python-like syntax
Modular Reinforcement Learning (RL) library (implemented in PyTorch, JAX, and NVIDIA Warp) with support for Gymnasium/Gym, NVIDIA Isaac Lab, MuJoCo Playground and other environments
AssetFurnace: the most complete open-source image-to-3D pipeline (Oct 2026). Prompt or picture → textured, rigged, animated game character, locally on Apple Silicon or NVIDIA. Pixal3D, TRELLIS.2, Hunyuan3D, SF3D, auto-rig and 21 moves. For indie game devs and 3D artists. Free, Apache-2.0.
Deep learning inference nodes for ROS / ROS2 with support for NVIDIA Jetson and TensorRT
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eBPF based always-on CPU/GPU profiler auto-discovering targets in Kubernetes and systemd, zero code changes or restarts needed!
A project demonstrating how to use the libs of cuPCL.
Path-traced Minecraft Java 1.21.1 through NVIDIA RTX Remix: a Fabric mod (beta)