Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
- pc-port
- recompilation
- static-recompilation
- tears-of-the-kingdom
Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
Static recompiler for Nintendo Switch games. Translates the game's ARM64 code to C once and compiles it to a native Windows or Linux program, with an OpenGL renderer and an optional Vulkan one. No games, keys or firmware included.
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
Odin Sphere Leifthrasir native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options
- native-port
- pc-port
- playstation-4
- ps4
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
VCFG: optical-flow frame generation plugin for GoldHEN homebrew
scripts: HTML5 game build tool for optimization and multi-platform packaging
Horizontal Selector with extended options is an addon for Godot Engine 4.x.
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
An API wrapper for Roblox, written in Typescript. Fully typesafe, optional caching, use any http client.
- roblox
- roblox-api
- roblox-api-wrapper
- roblox-apis
Aion 2 Trainer Tool: Complete Standalone Setup With Advanced AI Prompt Engineering
- aion-2
- aion-2-2026
- aion-2-game
- aion-2-optimizer
Everything related to modding 1.9/1.10 snapshots in one place
Godot Box / Room / Grid Based Camera Node.
The repository host gives no description.
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.