Productive, portable, and performant GPU programming in Python.
- taichi
- differentiable-programming
- gpu-programming
- sparse-computation
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Productive, portable, and performant GPU programming in Python.
Safe and rich Rust wrapper around the Vulkan API
A modern cross-platform low-level graphics library and rendering framework
Go Language Library for SVG generation
GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">
C4 is an open-source creative coding framework that harnesses the power of native iOS programming with a simplified API that gets you working with media right away. Build artworks, design interfaces and explore new possibilities working with media and interaction.
Thin, unified, C++-flavored wrappers for the CUDA APIs
Vulkan API bindings for Go programming language
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Vulkan compute for people
Open source math and physics engine that executes MATLAB-syntax code. Features a modern compiler, automatic GPU acceleration for large calculations, and support for math on geometry / FEA calculations.
go library for image programming (merge, crop, resize, watermark, animate, ease, transit)
C++ Bitmap Library https://www.partow.net/programming/bitmap/index.html
A realtime visual programming language for interactive media.
Grok WebGL2 and GLSL through a sequence of guided tutorials, each chunked into atomic Q&A cards suitable for spaced repetition, with hands-on projects and solution code integrated throughout.
Raylib binds to elixir for programming games
Go's answer to pandas + scikit-learn: a batteries-included data analysis library with dataframes, statistics, machine learning, quant, and GPU acceleration. Run Python with seamless two-way variable sharing, or explore data straight from the Insyra CLI.
Vulkan bindings for Common Lisp.
COM-wrapper of Cloo to execute OpenCL code from VBA/Excel.
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects
"Blazingly fast", customizable, GPU-based heightfield fluid solver.