Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
- vulkan-hpp
- vulkan
- real-time-rendering
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Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Fast and Easy Augmented Reality for the Web :rocket:
A multiplatform framework built on top of Babylon.js and React, designed to create interactive and immersive XR experiences.
An open source, real-time 3D engine for OpenFL
Real-time websocket stream of GPS events on a fancy SVG world map
Real-time film emulation for Unreal Engine: 21 looks, grain, halation, lens effects, Blueprint controls and reusable presets.
textmode.js is a lightweight creative coding library for creating real-time ASCII art on the web.
A realtime visual programming language for interactive media.
Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.
CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package
Acid Cam v2 for macOS distorts video to create art.
Turtle graphics library for LÖVE.
A simple Vulkan-based renderer for my master thesis on real-time transparency
An extensible client for controlling real time graphics
HistoClean is a tool for the preprocessing and augmentation of images used in deep learning models. This easy to use application brings together the most popular image processing packages from across the python universe, meaning no more looking at documentation! HistoClean provides real time feedback to augmentations and preprocessing options. This allows users to evaluate their steps before implementation.
Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing
Adding color to real-time scene reconstruction
GLOBE_3D: a real-time 3D Engine written in Ada
VGA/hardware library, Assembly (TASM Ideal mode) 386 real-mode, and Turbo Pascal
⚡ An Augmented Reality real-world length measuring web application built by the modification of the example being provided by babylonjs - concept of using WebXR HitTarget feature.
An experimental real-time vector render V module based on `sokol.sgl`
A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI.
Engine_3D: a real-time, pure software, 3D engine for DOS-talgics. Abandoned project, but perhaps there are some interesting bits in the code... See GLOBE_3D for newer stuff !