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Tags: Graphics and 3D
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25–48 of 60 · Most stars

Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...

NGraphics is a cross platform library for rendering vector graphics on .NET. It provides a unified API for both immediate and retained mode graphics using high quality native renderers.

Real-time FFT ocean renderer for three.js (WebGL2): shore breakers, foam, caustics, underwater rendering and buoyancy at 170–300 fps

Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.

A cross-platform image viewer which supports reading raw Luminance/YUV/RGB/ARGB/Bayer pixels data from file and rendering it.

  • yuv
  • yuv2rgb
  • yuv420
  • yuv-tool

Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.

  • vulkan-hpp
  • vulkan
  • real-time-rendering

WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.

Enterprise-grade 2D graphics library for Go. Pure Go, zero CGO. Part of GoGPU ecosystem.

Functional HTML5 and XML library for the Scala platform

  • scala
  • web-development
  • scalajs
  • scala-native