[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
- cube
- voxel
- rust
- gfx-rs
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[mirror of https://gitlab.com/veloren/veloren] An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
BIOS and firmware files for emulators, put in the right folder and checked: RetroArch, Batocera, Recalbox, EmuDeck, RetroBat, RetroDECK, Lakka, RetroPie, RomM, ROCKNIX, MiSTer and more. One-line installer or ZIP pack.
A pixel office for your OpenClaw: turn invisible work states into a cozy little space with characters, daily notes, and guest agents. Code under MIT; art assets for non-commercial learning only.
Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
A running-jumping-swordfighting game I made on the Apple II from 1985-89
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A True Instrumentable Binary Emulation Framework
💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
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A bridge/proxy allowing you to connect to Minecraft: Java Edition servers with Minecraft: Bedrock Edition.
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64, RV64 and LoongArch Linux devices
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Written in C++ and using SDL, The Powder Toy is a desktop version of the classic 'falling sand' physics sandbox, it simulates air pressure and velocity as well as heat.
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Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
Disassembly of Pokémon Red/Blue
TranslatedQuick deployment, distributed, multi-user, modern management panel for Minecraft and Steam game servers
A 2D horror-survival and escape game built from scratch in C++. Navigate unsettling levels, survive the glitches, and escape the nightmare. Features a custom C++ game core, robust asset management, and comprehensive system architecture documentation.
The command-line tool for quick, simple deployment and management of Linux dedicated game servers.
NVIDIA PhysX SDK