Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
- deep-copy
- duplicate
- gamemaker
- gamemaker-language
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Make a deep copy of GameMaker sequence asset / struct for editing it in-runtime
A GameMaker 2.3 extension and toolkit that allows for runtime asset inspection
Extends the Runtime-TextureAtlas library and allows it to be exported as file
A pure GML extension that enables loading external audio during runtime.