Point cloud importer & renderer for Unity
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:mortar_board: The sequel to shader-school: Learn the WebGL API
Godot - Realistic Water Shader
- godot
- godot-engine
- shader
- godot-shader
The repository host gives no description.
Riff is the best music player with YouTube Music & SoundCloud library and WebGL shader visuals.
Clspv is a compiler for OpenCL C to Vulkan compute shaders
- spirv
- vulkan-compute-shaders
- opencl
- spir
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
- vulkan
- raytracing
- graphics-engine
- graphics-library
Google Chrome DevTools extension to live edit WebGL GLSL shaders
- chrome-devtools-extension
- javascript
- google-chrome
- shader-editor
A friendly web-component for writing and rendering shaders.
Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
Script to Purge The Steam Decks Shader Cache
TranslatedMARGIN (preview version) · A Chrome/Edge extension that redesigns Bilibili home, video and search pages with liquid glass controls and shader backgrounds.
Getting serious about Vulkan development with this modern C++ framework, battle-tested in rapid prototyping, research, and teaching. Includes support for real-time ray tracing (RTX), serialization, and meshlets.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
- vulkan
- netstandard
- csharp
- dotnet
A simple Godot shader that simulates CRT Displays
Application of music theory in audio reactive visualizations
Using custom vertex and fragment shaders in ThreeJS
Vulkan compute for people
A portable and modular superset of WGSL
A 2D shader for Godot 3 simulating a CRT
A brief introduction to fragment shaders.
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
- gltf2-loader
- gltf
- gltf2
- libgdx
WebGL Shader demos - GPU rendering shader experiments with procedural 3D scene generation using ray marching and distance field (also known as 'sphere tracing') rendering techniques.