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Tags: Games
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25–48 of 50 · Most stars

Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

  • 2d
  • tilemap
  • grid
  • pathfinding

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly

An open source, cross-platform game engine designed for indie developers.

  • chillisource-game-engine
  • 2d-game-engine
  • 3d-game-engine
  • cpp11

StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.

A playable HTML + CSS + JavaScript remake of a space-based "shoot-'em-up" arcade game for Atari / Commodore 64 from 1982, including a level editor and design tool. Written as a prototype / demo of JavaScript and browser capabilities.

Create HTML canvas graphics without writing code. Just draw with your pointer on the HTML canvas, then get the code to render it.

  • canvas-api
  • graphic-design
  • html5
  • javascript

New Stl.Fusion sample and a fully functional web app allowing you to play real-time multiplayer board games. Powered by Stl.Fusion, Blazor, and .NET 5.

  • board-games
  • blazor-wasm-mode
  • blazor-server
  • wasm

An engine for designing and implementing good audio in Game Maker Studio 2. Please see the wiki for more info! https://github.com/gl326/bard-audio/wiki

as3dpad is a virtual gamepad designed for Adobe AIR mobile. You can develop a iOS/Android game and receive user data from the touch screen. X and Y axis data will be represented to “UP”, “DOWN”, “LEFT”, “RIGHT” and a radians.

Allows files created by Harry Mulder's Game Boy Map Builder and Game Boy Tile Designer to be converted in to different file formats for use in Game Boy game development (e.g.: with GBDK)