Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
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- game-preservation
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Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
Ninja Gaiden Black (Xbox, 2005) statically recompiled into native Linux and Windows builds, with an experimental Android port, drawn by its own Vulkan renderer. A steady 60 fps, widescreen and ultrawide, keyboard and mouse, touch controls on Android, Steam Deck ready. Bring your own copy of the game.
Zelda: Tears of the Kingdom (TotK) 1.0.0 recompiled to native Windows and Vulkan. Frame cap up to 240, DLSS option, mouse and keyboard. Open source, mostly written by AI agents. You build it from your own dump; no game files included. Measured on one PC so far.
Native Windows port of Pokémon: Let's Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included.
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Drakengard 3 (PS3) static recompilation using ps3recomp
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Unofficial static recompilation of Bayonetta 3. Builds the game on your PC from your own legally dumped copy. No game files, keys or SDK code included.
Static recompilation of Xenoblade Chronicles X : Definitive Edition to native Windows x86-64, with a Vulkan renderer. Game files not included.
LAS Recomp for Android: Link's Awakening (Switch) statically recompiled to native ARM64 for Android phones - touch controls, 60 fps frame generation, set up from your own game on the phone
A static recompilation of Skyrim (2011) for Android devices.
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.
Resident Evil Code: Veronica X HD - PS3 static recompilation port (hobby, no game data)
Eternal Darkness: Sanity's Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc.
EA Sports Cricket 07 (2006) running in the browser: every function statically recompiled from x86 to C, then WebAssembly, with Direct3D 8 rebuilt on WebGPU. Bring your own copy.
Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
Unofficial native PC ports of God of War: Chains of Olympus and Ghost of Sparta (PSP) by static recompilation. Bring your own disc.
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.
Native port of Skies of Arcadia Legends (GameCube) via static recompilation. Bring your own disc.
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
An unofficial original Xbox version PC port of 007: From Russia With Love via static recompilation.