📜 A simple, powerful and modular quest system for Godot 4
- gdscript
- godot
- godot-4
- godot-engine
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📜 A simple, powerful and modular quest system for Godot 4
Admin, ban, and comms management system for the Source engine
Advanced trail/ribbon plugin for the Godot Engine
Compatibility layer and high level emulator hybrid for running macOS applications across operating systems and architectures
A powerful yet minimalistic dialogue engine for the Godot Game Engine
A particle system for the Starling framework, compatible with the "Particle Designer" from 71squared.com
Ark -- Archetype-based Entity Component System (ECS) for Go.
High-performance Valorant aimbot with adaptive smooth tracking and precise auto aim. Fully configurable, low detection risk design, clean modular structure. Easy setup for current patch.
Graph-based quest editor and manager for Godot 4.
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
ECS Lua is a fast and easy to use ECS (Entity Component System) engine for game development.
Tiny and easy to use ECS (Entity Component System) library for game programming
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
A collection of pure GDScript addons for Godot
Flexible and composable tile graphics converter supporting Super Nintendo, Game Boy, Game Boy Color, Game Boy Advance, Mega Drive, Master System, Game Gear, PC Engine and WonderSwan formats.
A powerful and flexible quest management system for the Godot Game Engine
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
A graph-based visual dialogue system plugin for Godot, to create dialogues in your games incredibly easy! 🌱
Build your own Game-Engine based on the Entity Component System concept in Golang.
High-performance, free and open-source game server management panel. Pterodactyl and Pelican alternative
Game Boy and Master System port of 2048
NativeLib is a plugin management system for Godot engine.
High-performance, zero-allocation ECS for Go. Cache-friendly data orchestrator with type-safe iterators.
A comprehensive inventory management system for the Godot Game Engine