An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
- godot
- engine-module
- multiplayer
- entities
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An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
A speed typing web app written in Rust
Turn your entire game library into a native Steam experience. Emulator, PC, Epic, GOG, Xbox, and other store games appear in Steam just like real Steam titles with covers, full game pages, native achievement pop-ups, and playtime tracking. Windows · 5 languages
This repository contains Swarm Assault remake project based on the OpenRA Mod SDK.
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A c++ Godot engine module, to layer, pack, and merge textures at runtime.
Klondike solitaire built with Aurelia and dragula
Gamepad simulates an analog joystick input using the keyboard. Many times when we access key presses, what we are really doing is pretending that WASD, the arrow keys or some other combination are actually a D-pad or joystick with an X and Y axis, and 1 or 2 fire buttons. Gamepad handles the event capture, maths and other details of this for you, so you only have to think about how you want your game to respond to this input.
Captain Rogers: Asteroid Belt of Sirius - HTML5 mobile game created using ImpactJS
Create PICO-8 games in TypeScript
A really simple demonstration project for Voxelman.
Sokoban (in Coq) [maintainer=@erikmd]
The most complete list class for GameMaker Studio 2.3+. GC-friendly, [ ] accessor, 50+ functions (add, remove, insert, contains, find, sort, shuffle, reverse, etc.) and reference as array.
A Chip-8 Emulator written in 65c816 assembly, for the Super Nintendo Entertainment System.
Jam in the
MajorGUI - Retained-Mode Canvas Based Hierarchical GUI Library for GameMaker
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.
Solitaire-like card game built with Backbone Marionette.
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