Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
- gamedev
- generative-ai
- procedural
- texturing
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Texture a whole game level from a gray blockout with image models: plan cameras, paint, project, bake. Real shadows, glTF out.
Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
Research tooling for MW4 on-demand texture streaming: loopback proxy, hosts manager, resumable mirror, control GUI. Code and notes only - no game files.
Narrative design language for GameMaker
Spine module for godot game engine
Play Minesweeper in your favourite text editor (Neovim 0.7+)
Utilities for godot game engine writing in gdscript
A c++ Godot engine module, to layer, pack, and merge textures at runtime.
Simple textboxes for Game Maker Studio 2
AI Game Developer for Unreal Engine — MCP plugin (C++ editor plugin + .NET bridge), unreal-cli, connects Unreal Editor to AI agents via ai-game.dev or a local MCP server
a text-based cooperative cooking game
Haxe port of the libGDX Texture Packer
Vertex Buffers from Blender to Game Maker Studio 2
Speech to text module for Godot 3
Texture Page Builder for GameMaker
Love2D runtime texture atlas; no external tools needed
Chessmata: chess game for humans and AI agents
This javascript webapp converts GLSL code from shadertoy.com to Gamemaker GLSL ES as well as output other necessary code to run.
Set of tools for text manipulation and translation of Game Boy ROMs
Extends the Runtime-TextureAtlas library and allows it to be exported as file