SIMT Abstractions for Runtime Extensible Kernels (GPGPU programing with OCaml)
- spoc
- ocaml
- opencl
- cuda
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SIMT Abstractions for Runtime Extensible Kernels (GPGPU programing with OCaml)
Physically based real-time ocean in pure WebGL2: FFT waves, volumetric clouds, rain, squalls, lightning and sound. No image assets.
CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package
A simple Vulkan-based renderer for my master thesis on real-time transparency
An extensible client for controlling real time graphics
HistoClean is a tool for the preprocessing and augmentation of images used in deep learning models. This easy to use application brings together the most popular image processing packages from across the python universe, meaning no more looking at documentation! HistoClean provides real time feedback to augmentations and preprocessing options. This allows users to evaluate their steps before implementation.
Full control of post effects adjustments in Babylon.js. Support real-time post effect adjustments, mesh import, and post effect data sharing
Adding color to real-time scene reconstruction
GLOBE_3D: a real-time 3D Engine written in Ada
Type-safe HTML template rendering engine for Go with generics, compile-time validation and go-generate support
An experimental real-time vector render V module based on `sokol.sgl`
DetecDiv provides a comprehensive set of tools to analyze time microscopy images using deep learning methods. The software structure is such that data can be processed either at the command line or using a graphical user-interface. Detecdiv classification models include : image classification and regression, semantic segmentation, LSTM networks to analyze data and image timeseries.
A pure Actionscript 3 fxg rendering library (both runtime rendering and mxml supported)
A real-time 1D animation blender and player using Vulkan as graphical back end and ImGui for GUI.
Drawing a star-filled sky with time-lapse effect using canvas.
Engine_3D: a real-time, pure software, 3D engine for DOS-talgics. Abandoned project, but perhaps there are some interesting bits in the code... See GLOBE_3D for newer stuff !