One code, and you're in the same room. Remote multiplayer between Android emulators: 3DS, Switch, PSP, PS2, DS and WII.
- android
- emulation
- multiplayer
- netplay
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One code, and you're in the same room. Remote multiplayer between Android emulators: 3DS, Switch, PSP, PS2, DS and WII.
An easy open source Android Native Game FrameWork.
Fast, lightweight and easy-to-use pathfinding library for grid-based games
DuckHunt ported to JS and HTML5
Lightweight tween library for Unity
StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.
☁️ Lightweight Steam client framework for node.js
A small library of tweening/easing functions for use in the PICO-8 fantasy console, inspired by Robert Penner's easing functions.
Lightweight, open source Twitch interface for Game Maker: Studio
Lightweight framework for signals in GameMaker Studio 2.3+
A lightweight server and framework for turn-based multiplayer games
Juno is a simple and lightweight 2D game framework written in TypeScript for making tiny pixel style HTML5 Games
GMLiteSearch - A Lightweight Search Engine for GameMaker
GameMaker Motion Toolkit | Easy to use tween framework for GameMaker
Dijkstra algorithm solution in GameMaker (Studio 2) to find shortest path in graph between two points.
A system for calculating the results of a battle between two opposing starship fleets on the Golem network. Used in the iOS game Rock Paper Frigate to determine the result of PvP fleet battles.
A lightweight implementation of Elastic Search and Predictive Ngrams