One stop solution for all Vulkan samples
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[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
- graphics-apis
- rust
- gfx
- opengl
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Lightweight and modular C++11 graphics middleware for games and data visualization
Safe and rich Rust wrapper around the Vulkan API
- vulkan
- vulkan-api
- rust
- spir-v
TranslatedOpen-source compatibility layer for Diablo II: Resurrected with the Reign of the Warlock expansion. Runs your own Switch copy natively on iPhone, iPad, Mac, Android and HarmonyOS — full touch controls, 60 fps, new endgame modes. Bring your own game files. Open-source iOS / macOS / Android / HarmonyOS compatibility layer for Diablo II: Resurrected (《暗黑破坏神 II:狱火重生》) Reign of the Warlock (术士君临)
- compatibility-layer
- diablo-2-resurrected
- diablo2
- game-port
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
- open-source
- cross-platform
- c-plus-plus
- engine
Static recompilation of The Legend of Zelda: Tears of the Kingdom to native Windows and Linux x86-64, with a Vulkan renderer. Game files not included.
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
SpartanPort: unofficial PC port of God of War III Remastered (PS4) for Windows and Linux (AppImage). Original x86-64 code runs directly on the CPU with a custom runtime; graphics use shadPS4's Vulkan video core. Launcher, in-game menu, controller icons and up to 240 FPS. Requires your own game dump. No game files included.
- game-preservation
- god-of-war
- pc-port
- ps4
A modern cross-platform low-level graphics library and rendering framework
Metal driver for NVIDIA GeForce cards on macOS Sequoia
Bloodborne (v1.09) running natively on Linux and Windows: the game's x86-64 code runs as is, GPU side translated to Vulkan; FSR 4 / DLSS, co-op (BBSC). Bring your own dump.
Open-Source Vulkan C++ API
- cpp
- vulkan
Awesome Vulkan ecosystem
- vulkan-api
- vulkan-libraries
- opengl
- nvidia
Tutorial for the Vulkan graphics and compute API
Easy to integrate Vulkan memory allocation library
LYGIA, it's a granular and multi-language (GLSL, HLSL, Metal, WGSL, WEGL and CUDA) shader library designed for performance and flexibility
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
A low-level, portable graphics library for .NET.
Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal
- renderer
- d3d11
- d3d12
- opengl
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
- vulkan
- vulkan-compute
- vulkan-example
- vulkan-tutorial
Vulkan bindings for Rust
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
- csharp
- dotnet
- game-engine
- vulkan