An open source re-implementation of Chris Sawyer's Locomotion
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an unity mmo demo, base on ecs(game play), xlua(ui)
- unity
- mmo
- xlua
- ecs
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
A gameplay-focused shader pack for Minecraft
Design-agnostic node system for scripting game’s flow in Unreal Engine
- unreal-engine
- unreal
- story-driven
- gamedev
Modern C++ library for the development of real-time graphical applications
The /tg/station branch of SS13.
- memes
- space
- role-playing
- corgis
A cross-platform minigolf game written in C.
Tiny application that lets you force remote play together any game you have in your steam library including non-steam ones.
memory scanner for Linux
- game-cheating
- linux
- memory-scanning
- memory-hacking
FUE5 is a fan-made project with the goal to see what would Factorio look like and behave in 3D. This project has no affiliation with the official Factorio game.
library for importing functions from dlls in a hidden, reverse engineer unfriendly way
- anti-reversing
- import
- export
- windows
An asynchronous A* pathfinding API written in Javascript.
- grid
- javascript
- asynchronous
- pathfinding
The game-changing wallet for Ethereum and all EVM chains
A fast,scalable,distributed game server framework for Node.js, Powered by TypeScript. 一个TypeScript写的node.js分布式游戏/应用服务器框架(原型基于pomelo)。
- game-server
- typescript
- nodejs
A game of lonely space adventure
- game
- space
- simulation
- simulator
Synchronize games from other platforms into your Steam library
A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
- emulator
- frontend
- cross-platform
- raspberry-pi
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
- raylib
- zig
- game-development
- gamedev
Automatically login and find available free games the Epic Games Store. Sends you a prepopulated checkout link so you can complete the checkout after logging in. Supports multiple accounts, login sessions, and scheduled runs.
- epic-games
- free-games
- epic-games-client
- reverse-engineering
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
Rogue Legacy Source Code
A simple Minecraft written in Rust with the Piston game engine
- rust
- piston-game-engine
- minecraft
H5 Games