A high speed C++17 Vulkan game engine
- game-engine
- vulkan
- vulkan-game-engine
- renderer
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A high speed C++17 Vulkan game engine
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
SteaMidra - Advanced Steam game setup and management tool featuring manifest handling, Lua integrations, LumaCore deployment, multiplayer fixes, DLC unlocking, backups, game fixes, and an easy-to-use GUI. Educational purposes only.
Runtime VRM loader for UnrealEngine5
Pure C Game Engine
Creative coding library for Unity
SDL-based reimplementation of the classic Chinese-language RPG known as PAL.
Repository containing many Pokémon sprites
A 2D Graphics Engine for Mobile Game
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
Skin changer for League of Legends (LOL)
Design-agnostic node system for scripting game’s flow in Unreal Engine
Modern C++ library for the development of real-time graphical applications
The /tg/station branch of SS13.
Tiny application that lets you force remote play together any game you have in your steam library including non-steam ones.
memory scanner for Linux
library for importing functions from dlls in a hidden, reverse engineer unfriendly way
An asynchronous A* pathfinding API written in Javascript.
The great gaming migration to Linux and macOS
A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
A library of Shaders created using Unity's Shader Graph.
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
A simple Minecraft written in Rust with the Piston game engine
H5 Games