A playable Rubik's cube with auto-solver and beginner tutorial inside your Neovim terminal.
- game
- lua
- neovim-plugin
- rubiks-cube-simulator
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A playable Rubik's cube with auto-solver and beginner tutorial inside your Neovim terminal.
A native extension for GOG.com SDK support in GameMaker: Studio / GameMaker Studio 2
:game_die: Neutrino research
Blackjack written in Crystal
A puzzle game for MS-DOS.
A pong game that runs on bare metal PCs or DOS (so called "PC-BOOTER")
Particle Designer for the Starling framework (ActionScript 3)
Collects room data and stores it into a JSON for later use.
Rubik's cube solver that runs in a web browser, written in rust.
A CPU and peripherals implementing the Gameboy (TM) instruction set and functionality
More control over explosions in Minecraft
MiniDungeons is a simple turn-based roguelike puzzle game, implemented as a benchmark problem for modeling decision-making styles of human players.
JS style promises added to GML, as well as an abundant number of async functions which can now return a promise.
A WebGL 3D game inspired by the classic puzzle game Sokoban
Aldous-Broder algorithm implementation in Pascal for maze generation. Contains few optimizations.
A pygame API-compatible reimplementation for running `pygame`-style code inside Jupyter notebooks (backed by ipycanvas)
A GameMaker 2.3 extension and toolkit that allows for runtime asset inspection
🖥️📱 A framework for GMS2 that automatically handles resizing the game view across different display and window sizes.
Pokemon Go CLI Tools for getting IVs, transferring Pokemon, evolving Pokemon and trashing items
An actionscript 3 space invaders emulator based on the intel 8080 processor
An eight bit virtual machine written in actionscript
:arrow_forward: A .NET core library to handle the login to Backpack.tf. Backpack.tf is a trading site for Team Fortress 2, Counter-Strike: Global Offensive, and Dota 2. Community item pricing, item trading and stats, and much more.
Comprehensive, easy-to-use timer system for GMS2
A Button Mania game written in Ada