A minesweeper clone in the terminal, written in Elixir.
- minesweeper-game
- minesweeper-cli
- elixir
- game
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A minesweeper clone in the terminal, written in Elixir.
Game to pop pimples using the awesome Godot Engine
An intense game about the extreme life of supermarket cashiers.
Godot engine module for rendering Adobe Flash / SWF assets natively in-engine.
:video_game: Gameboy ROM for cartridge dumping
Flappy Race is an open source multiplayer game inspired by Flappy Bird and Mario Kart, created with Godot.
A LUA driven AI that plays classic gameboy color games using experimentation.
A Löve light/shadow library
Replaces and adds Steam Deck game UI sounds
IQM & EXM model format specs, Blender exporter, and LÖVE loader.
An easy to use camera object for Gamemaker studio, with options to change game and GUI resolution independently, and upscale pixelart
A robust, pixel-perfect collision engine for GameMaker Studio 2.3.
An API wrapper for Roblox, written in Typescript. Fully typesafe, optional caching, use any http client.
Minesweeper built with rust, yew and web assembly
Minesweeper for the Nintendo Gameboy
A puzzle game for the Game Boy Color (CGB), Analogue Pocket (AP) and Game Gear(GG). Build pets in all shapes and sizes, keep the board clear.
Polyglot is a library for GameMaker Studio for super simple loading of localized strings
Library of constructors operating and improving primary GameMaker functionalities.
Speech to text module for Godot 3
Javascript GMS2 commandline compilation
🌌 A script to generate starfields in GameMaker’s GML language
Tetragon is an Open Source cross-platform game engine used to develop games and applications for the web, desktop and mobile devices. It is written purely in ActionScript 3 and comfortably allows to write source code once and deploy builds to several different target platforms. Unlike most other Flash-based game engines and frameworks that allow you to develop a specific type of game or that provide a subset API to support game development, Tetragon provides a complete foundation with that any type of game can be developed, incl. resource management, debugging facilities, multi-locale support, layered extendability, a game-oriented data structure, and a lot more.
TOTP authenticator for Game Boy / Game Boy Color / Super Game Boy
Our entry for the gbjam 2016