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Tags: Games
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An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.

  • original-xbox
  • recompilation

GameJs is a thin library on top of the HTML canvas element. In addition to the drawing functions it has a set of generally helpful modules for game development.

This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.

  • decomp
  • decompilation
  • pc
  • port

Experimental Windows x64 native porting toolkit for Super Smash Bros. Ultimate: static AArch64 recompilation, a D3D11 runtime, and Local Wireless relay netplay.

  • aarch64
  • direct3d11
  • native-port
  • static-recompilation

PC port of GE for Windows and Linux, built from the N64 decompilation. Widescreen, mouse look, modern controller support and in-game settings. Co-op, netplay and mods in development.

  • decompilation
  • game-port
  • goldeneye
  • goldeneye-007

Dragon's Crown Pro native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options

  • native-port
  • pc-port
  • playstation-4
  • ps4

Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.

A free ActionScript 3 library designed for developing 2D Flash games. It provides you with a fast, clean framework to prototype and develop your games in. This means that most of the dirty work (timestep, animation, input, and collision to name a few) is already coded for you and ready to go, giving you more time and energy to concentrate on the design and testing of your game.