Plugins to make Autoware vector maps in Unity
- autoware
- unity
- maptools
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Plugins to make Autoware vector maps in Unity
A native runtime for GTA V’s WebAssembly build, running on iOS, macOS, Android and Windows without JIT compilation.
F# RISC-V Instruction Set formal specification
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Possibly the best theming solution for Godot - Programmatically create themes using GDScript
The mod manager and modding toolkit for Dota 2: 1,600+ mods from the D2PFX catalog in one click, an item builder with a live 3D preview, and a Workshop for effects, the HUD, colours and the map. Windows and Linux, no account, no telemetry. [email protected]
Swift framework for working with Tiled assets in SpriteKit
Super Mario Maker 2 Recomp
Toolchain manager for Roblox projects
Selevet Eglantine: an unofficial Eglantine (Switch 2 emulator) build tuned for Zen 3, with PGO, ThinLTO and faster GPU mapping updates
TOTKDroid (formerly TOTKRecompAndroid): The Legend of Zelda: Tears of the Kingdom (Switch 1.4.3) running natively on Android - no game files included
Graph-based quest editor and manager for Godot 4.
Cross-platform C++17 Runtime Reflection Library
A new desktop installer and curated and signed package ecosystem for FreeBSD; inspired by Omarchy, FreeBSD and the classic world of video games
A command line tool that transforms Lua code
Bomberman clone using Godot Engine - Not actively developed since 2015.
😀 The Acid2 test, now for the original Game Boy! 😀
Hard fork of ampr-emu designed to achieve maximum performance and stability
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
Cyan Worlds's Plasma game engine
Call of Duty: Black Ops II statically recompiled from 32-bit x86 Windows to native ARM64 macOS: Remill → LLVM IR, a hand-written Win32 runtime, Direct3D 11 drawn by Metal. No Wine, no game files.
Godot addon to animate a CollisionShape2D along with the frames of an AnimatedSprite2D. Useful for making changing hitboxes, hurtboxes and hardboxes. Comes with an Editor, making things easy.
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.
Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.