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Tags: Games
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481–504 of 856 · Most stars

Fan mod of Dino Crisis (PS1). It brings a modern Resident evil Remakes like over-the-shoulder camera, updated controls, visual/gameplay improvements, and plenty of Quality of Life settings to customize the experience to your liking.

Conker: Live & Reloaded (Xbox) on Windows & Linux: a native recompilation with a launcher that builds it from your own disc, widescreen up to 240 FPS, enhancements, and online play with room codes.

  • appimage
  • conker
  • linux
  • native-port

Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.

A 2D platform game with a persistent world. When Edgar's father fails to return home after venturing out one dark and stormy night, Edgar fears the worst: he has been captured by the evil sorcerer who lives in a fortress beyond the forbidden swamp.

Legend of Elya — N64 game with a real 6.36M-parameter ternary transformer on the VR4300 MIPS III CPU. Zelda-style dungeon, AI NPCs, byte-level inference at 1.23 tok/s scalar / 2.19 tok/s on the RSP overlay (measured under ares, never on silicon). Built with libdragon.

High-performance, free and open-source game server management panel. Pterodactyl and Pelican alternative

  • game-panel
  • gameap
  • games
  • gameservers

StarlingPunk is a framework built on top the Starling library designed to add structure and organization to your 2D game projects. It’s perfect for rapidly prototyping ideas and promotes code reuse between projects. As you may have been able to tell from the name, StarlingPunk is heavily inspired by the popular FlashPunk framework, although its not a direct port.

A new version of GBVideoPlayer with higher resolution, 3-bit stereo PCM audio and video compression

Play Mario Kart: Double Dash!! online on Windows. Project Tandem is a native PC recompilation with 2-8 player solo/shared-kart multiplayer, widescreen, and mouse/keyboard controls. Requires your own compatible USA disc image.

  • gamecube
  • multiplayer
  • rollback-netcode
  • static-recompilation