Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
- vulkan-hpp
- vulkan
- real-time-rendering
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Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Vulkan library oriented on high speed rendering
webGL live coding performance IDE
Open source image CDN.
Berth is a lightweight GPU resource manager written in Go. It controls which applications get access to your GPU, when they get it, and how that access is handed off.
📦 🚀 TypeScript boilerplate for WhitestormJS using react/redux ⚛
ClojureCL is a Clojure library for parallel computations with OpenCL.
JS library for audio visualization in circular wave using Web Audio API and ECharts
Image annotation for Elementary OS
[DEPRECATED] see canvas-sketch
A Simple PHP Renderer for Slim 3 & 4 (or any other PSR-7 project)
Library to use HTML5 Canvas from Go-WASM, with all drawing within go code
A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.
Dot-lattice art: photo to two-tone dot map to seamless animated loop (engine + scripts)
Fast and Easy Augmented Reality for the Web :rocket:
Turn a scene prompt into a shot sheet, then have a coding agent draw the film in HTML. No video model.
🍯 Best way to use SVG images in Ember apps
GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Converts GeoJSON to SVG string given SVG view port size and maps extent.
Animated, steppable code explainers. Zero-dependency TypeScript, SVG output, browser and Cloudflare Workers.
A tool to create sketchy backgrounds, shapes and lines
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
Conway's Game of Life implemented as an artistic, abstract macOS screensaver and tvOS app using SpriteKit
TrackMate is your buddy for your everyday tracking.